Kickstarter funded! Thank you!
An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics and gravity bending, some classic shooter inspiration, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex. Your move.
Initially for Windows, Mac ...more
Pipsi and I, with remote music from Noyj, entered the Global Game Jam 2016 this weekend. The theme was 'Ritual' and we chose to make a game based around combining rites and rituals forced upon the player when holding various gods idols. The idea being to explore the manipulation of gameplay rules during play.more
Status: Early WIP for the Brighton Digital Festival.
It's intended at an exhibition space game that players use their phones to control. Just scan the QR code, pick your moves, beat down your opponent.
Whoever scans the code first gets to play. Win and lose cards based on your performance.
Build a good deck and look like a pro ...more
I couldn't help it. The first thing I thought of when 'The Sea' was mentioned was drowning. I ignored it.
I mingled (aka, talked to the people I already knew). Then I mingled freely (aka, talked to people I didn't know who happened to talk to me first). During said mingling I joked about making a ...more