Kickstarter funded! Thank you!
An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics and gravity bending, some classic shooter inspiration, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex. Your move.
Initially for Windows, Mac ...
moreDue to an administrative oversight all Daves were left for last when the Demons of the Apocalypse came a calling.
Only a few Daves remain. But they have had time, they are prepared.
It's time to kick ass and shoot demons. And they're fresh outta ass!
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An experimental twin stick shooter where ONE person controls TWO players simultaneously ...
morePipsi and I, with remote music from Noyj, entered the Global Game Jam 2016 this weekend. The theme was 'Ritual' and we chose to make a game based around combining rites and rituals forced upon the player when holding various gods idols. The idea being to explore the manipulation of gameplay rules during play.
moreStatus: Early WIP for the Brighton Digital Festival.
It's intended at an exhibition space game that players use their phones to control. Just scan the QR code, pick your moves, beat down your opponent.
Whoever scans the code first gets to play. Win and lose cards based on your performance.
Build a good deck and look like a pro ...
moreI couldn't help it. The first thing I thought of when 'The Sea' was mentioned was drowning. I ignored it.
I mingled (aka, talked to the people I already knew). Then I mingled freely (aka, talked to people I didn't know who happened to talk to me first). During said mingling I joked about making a ...
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