Sock Thuggery

presskit

Factsheet

Developer:
Sock Thuggery
Brighton, UK

Release date:
January 1, 2015

Platforms:
PC
MAC
Linux
Tablet (Android and iOS)
PS Vita (subject to approval)

Website:
http://sockthuggery.com/game/mighty-tactical-shooter

Regular Price:
TBA

Description

Mighty Tactical Shooter is a retro styled 2d turn-based shoot 'em up in the mould of, err, well, there's not quite been anything like it. The turn-based shmup is an under served genre.

OLD DEMO AVAILABLE FROM THE KICKSTARTER PAGE (PRESS CAN REQUEST A MORE RECENT PREVIEW BUILD VIA STEAM KEY)

Kickstarter Page

History

It was first conceived in 2011 as a little mobile Android project. Something just to learn the ins and outs of native Android coding. It was a cute little idea, but there was never time outside of work to really fill the game out. So the idea just sat on the back burner for a couple of years...

...until Johnny formed Sock Thuggery in 2013 with the intention of becoming a full-time indie. After much agonising over the list of possible first games it was chosen.

The multi-platform Unity version that exists today after nearly two years of part-time self funded and full-time Kickstarter funded development still bears a small resemblance to that long lost early Android prototype.

Shows

So far it has been shown at...

  • EGX Rezzed 2015 as part of The Indie Zone
  • EGX Rezzed 2014 as part of the Leftfield Collection
  • The Gadget Show Live 2014 as part of their new Indie Zone
  • Radius Festival (was etoo) 2014 as part of the Exhibition

Kickstarter

On July 2nd 2014 we started our Kickstarter campaign. In just 24 hours we reached 20% of our £10,000 goal. After a bumpy and worrying ride we ultimately reached 115% of our modest goal.

Kickstarter Page

Full-time (almost) development began in September 2014.

Steam

MTS will be available on Steam, but the process of getting there was both long and testing...

MTS was put on greenlight much too early in its development. The initial response was mixed due to the poor video and explanation. Some could see beyond the early basic prototype videos, but most could not. What can we say, we were new to it at the time.

All the shows, nice press, Kickstarter and other coverage we got during 2014 did help, but nothing seemed to push our greenlight position high enough. Frankly we'd given up hoping that it would get greenlit due to our poor management at the start of the greenlight process.

So when it suddenly got Greenlit outside of a normal greenlighting batch after 394 days on there - we were a bit taken aback!

Features

  • 80’s arcade style side scrolling shoot ‘em up graphics combined with an ultra modern high resolution free flowing turn-based tactical planning interface.
  • Visual prediction paths of enemy movements allow you to precisely target your shots and moves. If you think that makes it easy - think again!
  • Gravity weapons allow you to bend the path of bullets and enemies. Why tire your trigger finger when you can make them shoot each other and themselves?
  • Draw missile paths to precisely target enemies and destructible terrain.
  • End of level bosses have a more tactical twist.
  • Dealing with bullet hell is about brains, not reflexes.
  • Switches, logic traps and bosses that just wouldn’t be possible in a reflex shooter.
  • Interact with the three AI buddies (left hand side of the screen) that combine to run your ships systems: Repair Buddy (middle), Gun Buddy (bottom) and Shield Buddy (top). Tinker with their settings until they work the way you want... ...just don’t expect them to get along.
  • Balance gun power, shield power and repairs during turn planning to reinforce your tactics. Want to bash something? Send more power to Shield Buddy! Need some overkill? Power up Gun Buddy! Need to repair? Stay out of trouble for a while and let Repair Buddy work.
  • Manage damage and repairs using a simple and innovative system. Tweak the ship’s inventory and fabrication priorities to suit your style of combat.
  • Multiple environments, levels and chapters.
  • A darkly twisted plot with a harrowing ending. You’ve got some tough choices to make along the way.
  • Achievements based on myriad stats, for both brute force and style.
  • Follow drones! Reflecting lasers! Particle beams! Limpet mines!

Selected Articles and Quotes

  • "A friend pointed the game out as we were browsing The Leftfield Collection at Rezzed, wisely recognising that it would be precisely my receptacle of brewed leaves."
    - Adam Smith, Rock Paper Shotgun
  • "really looks cool"
    - Darren Nakamura, Destructoid
  • "definitely check it out"
    - Leon Hurley, Kotaku
  • "I was blown away by it"
    - Kevin Kutlesa, The Mental Attic
  • "I’ve never been excited for a shoot-em-up before, now I am"
    - Joseph Dwan, Bag of Games
  • "Why was it my game of the show? MTS grabbed me more than any other title there."
    - Ben Thomas, 1001UP
  • "I get the impression that Johnny Marshall is happy to try things just to see if they work. Sometimes they don’t – and he is surprisingly frank on mistakes he’s made."
    - Peter Rolph, Games Fiends
  • "it genuinely feels like something new in a genre that could do with a bit of a shakeup"
    - Kris Lipscombe, TheSixthAxis
  • "Because the game is controlled entirely by one button, they discovered it is very accessible for people with disabilities"
    - Aviv Manoach, IceL.me
  • "He spoke about it with a palpable passion too – that’s how game development should be"
    - Dajmin, Dajmin
  • "YouTube Interview With Johnny from Sock Thuggery EGX Rezzed 2015"
    - McFixer, McFixer
  • "Rezzed 2015 - our 16 favourite games"
    - Keith Stuart and Jordan Erica Webber, The Guardian

Awards & Recognition

  • "EGX Rezzed 2014" - selected for The Leftfield Collection
  • "Gadget Show Live 2014" - selected for the Indie Zone
  • "Radius Festival 2014" - as part of the Exhibition
  • "16 favourite games of Rezzed 2015" - The Guardian

Images

It's all kicking off in space!
It's all kicking off in space!
Weapons Menu
Weapons Menu
Repair Menu
Repair Menu
Plan your moves
Plan your moves
Use gravity to affect paths
Use gravity to affect paths
Use predicted enemy paths to your advantage
Use predicted enemy paths to your advantage
Multiple missiles
Multiple missiles
Things can get busy
Things can get busy
Very busy
Very busy
Save yourself with well placed gravity wells
Save yourself with well placed gravity wells
Give them something to chew on
Give them something to chew on
Time and place carefully
Time and place carefully
Intro 1
Intro 1
Intro 2
Intro 2
Intro 3
Intro 3
Intro 4
Intro 4
Titles
Titles
Leaving Planet and Buddy Banter
Leaving Planet and Buddy Banter

Videos

YouTube video: Mini Trailer


YouTube video: Kickstarter Video



MTS Logo
MTS Logo

About Sock Thuggery

Sock Thuggery is a UK based independent games company that prefer to make games that are a little different. Scratch that. A lot different. Led by Johnny Marshall (The Mighty Git), fellow Sock Thugs include Pipsissiwa, our team biologist and artist, and Noyj, composer and maker of strange noises.

More info

For more info on Sock Thuggery see here.