July 1, 2013
Press / Business Contact:
Mighty Tactical Shooter
29 Bear Road
Sock Thuggery is a UK based independent games company that prefer to make games that are a little different. Scratch that. A lot different. Led by Johnny Marshall (The Mighty Git), fellow Sock Thugs include Pipsissiwa, our team biologist and artist, and Noyj, composer and maker of strange noises.
Sock Thuggery was formed mid 2013 by Johnny Marshall (aka The Mighty Git), and is the vehicle of his rekindled childhood dream to spend all his time making his own games.
Johnny's career spent most of it's time in sensible IT land, but he did manage a few years in the games industry working on released and unreleased MMO and non-MMO titles for NCsoft, as well as working on Second Life for Linden Lab. Then he fell back into sensible IT until.... Rezzed 2012, Brighton. That show, and especially the talk by The Indie Stone, put indie fire into his veins. That fire smouldered for a year, guttered more than a few times, then fireballed into sensible-career-quitting-let's-start-an-indie-games-company action.
Like a lot of indie studios, Sock Thuggery can't spend all it's time making original games. Game development can take a long time and bills need to be paid, so half to two thirds of the time is spend contracting for other companies. As and when Sock Thuggery's games start to earn an income it'll become less reliant on contracting (hooray!).Mighty Tactical Shooter
Mighty Tactical Shooter is their first commercial game. It's currently in alpha and is a good few months away from release. It's had some nice things said about it in the press, reached 115% of its Kickstarter goal, and recently been greenlit on Steam. It has been in solid development for the past few months.Recent
Last year Mighty Tactical Shooter was shown at Rezzed 2014 as part of the Leftfield Collection, at The Gadget Show Live 2014 in their new Indie Zone, and at Radius Festival 2014 as part of the Exhibition.
Responses have ranged from amazed to confused. They're good with that :)
They also took part in the Rezzed 2014 Game Jam (yep, at the same time as exhibiting!). The theme was 'touch' and their entry was "Touch Touch Evolution", an evolutionary simulation of simple swimming lifeforms.
Johnny was on a panel talking about "How to survive indie life" at the IGC & IGDA conference for game developers.
YouTube video: Interview with Blast Process
YouTube video: How to survive indie life - Panel at IGC & IGDA