Screenshots
More consistent New Pilot Info box
24 Feb 2018, 1:58 p.m..
New JRPG-style buddy chat
24 Feb 2018, 12:09 p.m..
Cleaner pilot choices UI
24 Feb 2018, 12:08 p.m..
Cleaner map UI
24 Feb 2018, 12:08 p.m..
Cleaner weapon select UI
24 Feb 2018, 12:07 p.m..
Underwaternessness
30 Apr 2017, 9:01 p.m..
Fixed Busted Lasers
19 Nov 2016, 9:54 a.m..
Multiple Notifications UI
12 Nov 2016, 4:38 p.m..
Reflecting Lasers!
5 Nov 2016, 4:09 p.m..
AI Core Beep Boop!
6 Aug 2016, 11:42 a.m..
Icons on objectives
2 Jul 2016, 7:16 p.m..
Smaller Powerbars Around Ship
23 Jun 2016, 6:29 p.m..
Mission 0: Wake up
21 Jun 2016, 7:28 p.m..
Bigger Map
21 Jun 2016, 7:13 p.m..
Missile mayhem much?
18 Jun 2016, 6:03 p.m..
Power bars around reticle
18 Jun 2016, 5:51 p.m..
Checkpoint GFX more Scifi
16 Jun 2016, 6:57 p.m..
DLC and UGC!
21 May 2016, 9:08 a.m..
Something's new?
20 May 2016, 11:55 a.m..
A new sport?
22 Apr 2016, 10:11 a.m..
Bad day for snake
14 Apr 2016, 1:14 p.m..
Mightier Atom
5 Mar 2016, 4:05 p.m..
Now with turrets
5 Mar 2016, 9:50 a.m..
Big ship?...
5 Mar 2016, 8:38 a.m..
Diary UI
10 Feb 2016, 4:22 p.m..
Investigate?
10 Feb 2016, 8:01 a.m..
Minimalist Buttons
25 Jan 2016, 2:37 p.m..
Debris bouncing
16 Jan 2016, 1:17 p.m..
Oops!
16 Jan 2016, 1:14 p.m..
New notify anim
8 Jan 2016, 1:45 p.m..
More obvious notifications
8 Jan 2016, 1:38 p.m..
Bullets'n'grav
7 Nov 2015, 4:49 p.m..
That'll do it
7 Nov 2015, 3:52 p.m..
Gameplay options
7 Nov 2015, 8:57 a.m..
Options screen WIP
31 Oct 2015, 5:20 p.m..
Thick CP lines + fade
26 Oct 2015, 8:52 a.m..
I got this!
24 Oct 2015, 4:21 p.m..
Checkpoints looking better
24 Oct 2015, 4:20 p.m..
Attention highlights for tutorial
24 Oct 2015, 4:19 p.m..
Spinning warn lights
24 Oct 2015, 4:19 p.m..
New CP Goes Behind Foreground
17 Oct 2015, 10:38 a.m..
New Look Checkpoints
17 Oct 2015, 10:29 a.m..
Drill Instructor and New Eyes
8 Oct 2015, 1:14 p.m..
Decision UI Anim
5 Sep 2015, 1:05 p.m..
Informed decision?
4 Sep 2015, 5:20 p.m..
Keep it simple?
11 Aug 2015, 12:04 p.m..
Testing warning indicators
11 Aug 2015, 11:47 a.m..
More seeking vines at start
8 Aug 2015, 10:39 a.m..
New Look Audrey
23 May 2015, 11:07 a.m..
Boss Health Indicator 2
11 Apr 2015, 1:55 p.m..
Boss Health Indicator 1
11 Apr 2015, 1:55 p.m..
Drill Walkers
7 Mar 2015, 10 a.m..
Debris storm
7 Mar 2015, 9:53 a.m..
Braaaaains
7 Mar 2015, 9:52 a.m..
Logic puzzles!
7 Mar 2015, 9:51 a.m..
Teeth and Spine attack!
7 Mar 2015, 9:49 a.m..
Image for Blog Post
2 Mar 2015, 1:01 p.m..
Image for Blog Post
2 Mar 2015, 1:01 p.m..
Image for Blog Post
2 Mar 2015, 1:01 p.m..
Kablooey!
13 Feb 2015, 3:12 p.m..
Stalagmites and stalactites
10 Feb 2015, 8:40 p.m..
Migrain Boss WIP
6 Feb 2015, 5:54 p.m..
Plant Food!
31 Jan 2015, 5:25 p.m..
New Logo Embossed Edge
31 Jan 2015, 5:05 p.m..
Playing with Logo
31 Jan 2015, 11:57 a.m..
Random Tech Generator
21 Jan 2015, 9:44 p.m..
Scorpogoat!
21 Jan 2015, 4:43 p.m..
Unsubtle Cursor Aids Noticeability
21 Jan 2015, 1:18 p.m..
Proto repair UI
16 Jan 2015, 11:38 a.m..
New UI
13 Jan 2015, 11:21 p.m..
Scorpogoat WIP
13 Jan 2015, 12:57 p.m..
Cleaner menu
9 Jan 2015, 2:51 p.m..
Dem Jaws!
9 Jan 2015, 1:22 p.m..
Revamped UI WIP
7 Jan 2015, 5:24 p.m..
"Kill 12 dry enemies"
30 Dec 2014, 6:48 p.m..
Hints UI
18 Dec 2014, 5:34 p.m..
You want what?
18 Dec 2014, 4:08 p.m..
..and fixed em
17 Dec 2014, 4:26 p.m..
Found bugs today...
17 Dec 2014, 4:25 p.m..
Getting the hang of it...
16 Dec 2014, 5:46 p.m..
Snake Takedown
13 Dec 2014, 11:10 a.m..
Tutorial Objectives 2
13 Dec 2014, 11:09 a.m..
Tutorial Objectives 1
13 Dec 2014, 11:09 a.m..
Prototype Boss Vine Attack
8 Dec 2014, 4:46 p.m..
New Control Panel
27 Nov 2014, 6:46 p.m..
Particle Beam Chaos
22 Nov 2014, 10:02 a.m..
Sentry Storm
22 Nov 2014, 10:02 a.m..
Lotsa Bullets
22 Nov 2014, 10:01 a.m..
Sentry Crossfire
22 Nov 2014, 10 a.m..
Sentry Mines 2
22 Nov 2014, 10 a.m..
Sentry Mines 1
22 Nov 2014, 9:58 a.m..
Sentry Drones
3 Nov 2014, 7:48 p.m..
Throwing prox mines
31 Oct 2014, 6:31 p.m..
Prox mines scanning
31 Oct 2014, 5:30 p.m..
Particle Beam + Gravity 2
30 Oct 2014, 5:10 p.m..
Particle Beam + Gravity
30 Oct 2014, 5:06 p.m..
Bendy Particle Beam
30 Oct 2014, 2:19 p.m..
Waterfall splashes
30 Oct 2014, 11:32 a.m..
Cell better background
25 Oct 2014, 3:04 p.m..
Cell GFX in game
22 Oct 2014, 5:13 p.m..
Darken On Menu Open
11 Oct 2014, 5:15 p.m..
Power Core Plugin Sliders
11 Oct 2014, 1 p.m..
Plugin Status Closeup
27 Sep 2014, 2:31 p.m..
Main Weapon Toggle
25 Sep 2014, 11:55 a.m..
Weapon Cancelling
25 Sep 2014, 11:01 a.m..
Path Highlighting
25 Sep 2014, 9:27 a.m..
New Plugins Charging Up
20 Sep 2014, 6:17 p.m..
Proto Boss, New Plugins
20 Sep 2014, 6:09 p.m..
Seamless Replay Mode
6 Sep 2014, 1:03 p.m..
New Buddy Eyes
6 Sep 2014, 1:02 p.m..
Buddy Eyes In-Game
2 Aug 2014, 3:16 p.m..
Chaos Mode, 10% rand rotation!
25 Jul 2014, 4:05 p.m..
Sample KS Wallpapers
24 Jul 2014, 4:13 p.m..
Boss Timer
24 Jul 2014, 11:36 a.m..
Score and Multiversal Merging
24 Jul 2014, 9:57 a.m..
Speech origin now over buddies
19 Jul 2014, 10:36 p.m..
Better Font Background?
19 Jul 2014, 10:08 p.m..
Clearer Font?
19 Jul 2014, 9:10 p.m..
Who would you choose?
12 Jul 2014, 11:05 a.m..
Diamond Reticules
12 Jul 2014, 10:56 a.m..
Survived, somehow...
5 Jul 2014, 9:42 p.m..
Uh oh! Out of gravity!
5 Jul 2014, 9:39 p.m..
Inventory Icons
5 Jul 2014, 9:35 p.m..
Swamp Boss Painting
28 Jun 2014, 3:59 p.m..
Swamp Boss Concept Art
28 Jun 2014, 3:59 p.m..
Radius Festival
12 Jun 2014, 3:34 p.m..
Trying Weapon Icons
31 May 2014, 11:15 p.m..
Hit indicator now tints
30 May 2014, 8:47 p.m..
Hit Indicator
30 May 2014, 4 p.m..
New Titles
30 May 2014, 1:10 p.m..
Variable shield profiles
24 May 2014, 6:14 p.m..
Resizable Grav 2
17 May 2014, 9:33 p.m..
Resizable Grav 1
17 May 2014, 9:32 p.m..
Minimal Weapon Menu
17 May 2014, 9:31 p.m..
Fab conveyor proto
10 May 2014, 4:08 p.m..
Lines more arrowlike
10 May 2014, 3:57 p.m..
Weapon Labels
10 May 2014, 3:29 p.m..
New look asteroids
19 Apr 2014, 2:13 p.m..
Thrusters added
19 Apr 2014, 2:11 p.m..
New Bullet Colour
19 Apr 2014, 2:09 p.m..
Plain Title Attract Screen
22 Mar 2014, 8:51 a.m..
Weapons Attract Screen
22 Mar 2014, 8:50 a.m..
Control Attract Screen
22 Mar 2014, 8:49 a.m..
Bosses Attract Screen
22 Mar 2014, 8:49 a.m..
Banter Attract Screen
22 Mar 2014, 8:48 a.m..
Achievements Attract Screen
22 Mar 2014, 8:48 a.m..
New Envs Attract Screen
22 Mar 2014, 8:44 a.m..
T shirt and Badges
20 Mar 2014, 3:59 p.m..
Angry Plants
15 Mar 2014, 8:46 a.m..
Jelly Time
13 Mar 2014, 6:59 p.m..
Your Friend Gravity
8 Mar 2014, 6:33 p.m..
Hot Laser Death!
8 Mar 2014, 2:39 p.m..
Swamp Boss Preview 2
8 Mar 2014, 12:07 p.m..
Preview Swamp Boss
8 Mar 2014, 11:16 a.m..
Consistent UI colour 2
7 Mar 2014, 10:28 a.m..
Consistent UI colour 1
7 Mar 2014, 10:28 a.m..
Tutorial Crash
7 Mar 2014, 8:46 a.m..
Tutorial as a coroutine seems to work well
4 Mar 2014, 6:10 p.m..
Reworking the UI
1 Mar 2014, 8:39 a.m..
Intro - Ouch! Hot!
1 Mar 2014, 8:37 a.m..
Ha ha! Dropped asteroid on boss missile launcher.
28 Feb 2014, 5:21 p.m..
Intro - Kaboom!
24 Feb 2014, 10:09 p.m..
Intro - Seems calm...
24 Feb 2014, 10:09 p.m..
Smaller Main Ship Test
22 Feb 2014, 2:41 p.m..
New Boss GFX tactical view
1 Feb 2014, 9:27 a.m..
New Boss GFX - Bzzzt!
1 Feb 2014, 9:27 a.m..
Slider UI control for checkpoint load
1 Feb 2014, 9:04 a.m..
Plugins for the power core - first look!
18 Jan 2014, 12:12 a.m..
Intro - Steal a pilot!
17 Jan 2014, 7:45 p.m..
Intro - Things not going so well
17 Jan 2014, 7:44 p.m..
Intro - Showing off the new ship
17 Jan 2014, 7:44 p.m..
Running on a Nexus 7
15 Jan 2014, 4:33 p.m..
Stop crusher by shooting switch
11 Jan 2014, 4:27 p.m..
Keeping crusher open with gravity bubble
11 Jan 2014, 4:24 p.m..
The new crushers in action
11 Jan 2014, 4:19 p.m..
Gold Snake Baddie added
9 Jan 2014, 2:51 p.m..
Hex Menu
4 Jan 2014, 12:58 a.m..
Repair Buddy Menu
4 Jan 2014, 12:52 a.m..
Fabrication Menu
4 Jan 2014, 12:51 a.m..
Prototype Boss (placeholder gfx)
7 Dec 2013, 1:01 p.m..
New Hex UI
7 Dec 2013, 12:54 p.m..
Prototype Boss (placeholder gfx) and Mort Flower Weapon
7 Dec 2013, 12:54 p.m..
Hex Menu - The round menu was a PITA for going off-screen
23 Nov 2013, 1:02 p.m..
Nano Dust - used for inventory fabrication (missiles, plugins)
2 Nov 2013, 1:03 p.m..
Dodge Asteroids using Gravity
20 Oct 2013, 1:08 p.m..
Laser first outing. BZZZT!
12 Oct 2013, 1:09 p.m..
Space Junk Level
30 Sep 2013, 1:10 p.m..
Buddies Reworked
26 Sep 2013, 1:11 p.m..
Title Screen
14 Sep 2013, 1:14 p.m..
Intro - Things fo awry, time to steal a pilot
14 Sep 2013, 1:13 p.m..
Swamp, Snakes and Gravity affecting Missile Path
14 Sep 2013, 1:12 p.m..
Intro - Nothing Can Go Wrong
14 Sep 2013, 1:10 p.m..
Swampy Eyes, Debug Gizmos, note orientation change of Repair Buddy
31 Aug 2013, 1:15 p.m..
Missiles, first power core damage
24 Aug 2013, 1:15 p.m..
Swampy background with Snakes and Eyes
10 Aug 2013, 1:17 p.m..
Intro - First pass at an intro
10 Aug 2013, 1:16 p.m..
Instrumented Editor showing baddie spawns and paths
8 Aug 2013, 1:17 p.m..
Blocks, first Buddies
3 Aug 2013, 1:18 p.m..
Path Planning
16 Jul 2013, 1:19 p.m..
Concept General Prototypes
1 Jul 2013, 3:07 p.m..
Concept Ship Prototypes
1 Jul 2013, 3:06 p.m..